Close ☰
Menu ☰

AES New York 2018 Game Audio and XR Events

Posted on: Wednesday 26th of September 2018

The realm of new and emerging audio applications for interactive gaming and extended reality is one of the fastest growing segments of the audio production industry,” says Steve Martz, Game Audio and XR Track co-chair for AES New York 2018. “Best-selling gaming titles continue to vie for top entertainment platforms amongst consumers, while extended reality applications – from high-end computing to mobile apps and streaming – bring new possibilities and insights to both new and old projects and productions.” 
The AES New York 2018 Convention, taking place October 17 – 20 at the Jacob Javits Center, will host a multitude of All Access events outlining the latest in Game Audio and XR technologies and practices, along with dedicated presentations covering various aspects of audio production for hit games Shadow of the Tomb Raider, Assassin’s Creed Odyssey and Just Cause 4. The 145th International Audio Engineering Society Convention is set to address these and other topics head-on over four days of presentations and events coordinated by track co-chairs Martz, Gavin Kearney, Michael Kelly and Agnieszka Roginska. 
Game Audio engineers and developers will present in-depth sessions outlining audio production and considerations for some of today’s most popular titles. Further, delving into the development of the popular Unreal Engine, in “Writing a New Audio Engine for UE4: Innovation Under Pressure” Aaron McLeran of Epic Games will take a look at both previous and next-gen versions of the engine and discuss the launch of the new audio engine on Fortnite’s six platforms without slowing down audio content production or interrupting an ambitious two-week release cadence. 
Further Game Audio and XR events highlight other leading games and technologies in the field. In “Just Cause 4: Guns and Music and Mix… oh my!” Avalanche Studios’ Dominic Vega, Jason Kanter, and Ronny Mraz will provide insight into the music, weapon sound effects and mix of Just Cause 4, including the approach taken for design and implementation of these systems throughout the game’s massive free-roaming environments. Further, an overview of Dolby Atmos integration in game audio production will be presented by Eidos Montreal’s Rob Bridgett in “Shadow of the Tomb Raider: A Dolby Atmos Video Game Mix Case Study.” 


Latest News & Blog articles

  • Based on the design of the company’s 6066 Subminiature Headsets, DPA‘s two new options feature the brand’s 5mm round microphone capsule, for use in broadcast, worship, theatre and conferencing. Providing a one-size-fits-all design, and adjustable height and boom length, the 4466 and 4488 headsets accommodate a wide range of head sizes. They also employ a […]
  • Rising pop producer Pete Rycroft (aka Lostboy) has seen chart-topping success in the UK during lockdown thanks to work undertaken in his private studio, which is built around a Patch software-driven analogue routing system. “When Covid hit, I was really lucky to have this space to work in,” he says. “The first thing I did […]
  • The Birmingham, UK-based Audio Suite facility has made a move to a historic building in the City’s Jewellery quarter and appointed engineer, mixer and producer Marcus Byrne as director of UK audio post-production. The move will see a master control room with Avid HDX2 running Pro Tools Ultimate through an Avid D-Command ES console, coupled […]
  • A group led by producer Harvey Mason Jr (left). has acquired Burbank’s neighbouring Evergreen and Enterprise Studios, and is in the process of installing two new SSL Duality Fuse consoles in order continue targeting high-profile recording, film and television projects
. The five-time Grammy nominated producer, songwriter and movie producer has also taken on the twin […]
  • Rob Burrell is a double Grammy winner for his work as a mix engineer on gospel records, but he says he’s made sure to stay flexible in the projects he takes on in his Nashville studio. One look at his long list of projects and collaborators shows that he has been successful in that, and […]
  • Avid and Dolby today announced a joint venture to launch the first Pro Tools-centric Dolby Atmos training course and certification. Accessed through the Avid Learning Partners program, the self-paced, blended training course will cover the integration of the Dolby Atmos Renderer with Avid’s flagship audio software. Comprised of 40 hours of self-learning and 18 hours […]
  • Cinevideo SRL, a leading Italian provider of outside broadcasting (OB) production services, has chosen Riedel solutions to provide crew communications onboard its brand-new UHD-12G OB van. Riedel’s install includes an Artist-1024 digital matrix supporting a Bolero wireless intercom system. Roberto Buonomo, Technical Manager of Cinevideo says he opted for the Artist-1024 in order to get […]
  • Angel Studios, which closed last year after 40 years as a prime London recording location, has been leased as the new home for Abbey Road Studios’ education division, Abbey Road Institute. It was rumoured that the Islington site would be redeveloped into accommodation in the wake of the closure, but Abbey Road’s intervention will ensure […]
Translate »