Close ☰
Menu ☰

Sound Particles 2.0 adds real-time rendering, CGI

Posted on: Thursday 28th of February 2019

Introduced in 2016, Sound Particles offers unique workflows for sound designers, increasing creativity and reducing the time needed to create and record complex sound effects in virtual 3D environments. Sound Particles is an immersive audio 3D “CGI-like” application for film, TV, VR, music and game audio production. Employed to great effect on many feature film releases – including Aquaman, Ready Player One, Batman vs Superman, amongst many others – since its release just over three years ago, the new release, Sound Particles 2.0, adds binaural monitoring, Windows support, Ambisonics file import, CGI file integration and real-time rendering, along with many more significant feature updates.

 

New Features In Sound Particles 2.0

  • CGI Integration – following extensive use on productions from the industry’s leading animation studios, Sound Particles 2.0 adds CGI metadata recognition. Import native CGI animations, such as Autodesk’s .fbx files. Tag graphical components and automatically track keyframes, saving time by streamlining workflows for dynamic objects.
  • Realtime Render – audition projects in realtime, whatever the scene. From a simple doppler pass to hundreds of sound sources in a battle scene, Sound Particles 2.0 facilitates instant feedback for realtime adjustment of complex sound designs.
  • Binaural Monitoring – monitor and audition immersive audio creations with direct binaural output to headphones, avoiding traditionally complex DAW import and routing requirements.
  • Windows Support – Sound Particles 2.0 is Windows and macOS compatible.
  • Ambisonics and surround file import – ability to import up to 6th order Ambisonics files. Build complex immersive projects using prerecorded 5.1, 7.1 or Ambisonics encoded material.Further enhancements include a VR Client Application, desktop-based VR slider control of parameters, an improved audio I/O module with output VU metering and recall for multichannel virtual microphone templates.
  • New licensing system – Sound Particles 2.0 introduces licensing options to suit everyone, from multi-room facilities and film productions, through to independent professionals and home audio enthusiasts. Access to these workflows and features is available through either monthly subscription or upfront payments, with plans starting at $19.99 per month.

     www.soundparticles.com



Latest News & Blog articles

  • Los Angeles studio Blue West, run by producer/musician Bill Jabr and head engineer James Kang, has now installed an API 2448 recording console to upgrade the facility. With previous clientele including Andre 3000, Dwayne “the Rock” Johnson, Kiko Cibrian, Wale, Ne-Yo, Pi’erre Bourne and the late Juice Wrld, Blue West wanted to move to a mid […]
  • iZotope has launched the new iteration of its Spire Studio recording device, the entry point to the cloud-based ecosystem of recording, production, and collaboration tools. Billed as a quick and easy way of working for musicians and producers looking to quickly capture inspiration, Spire has received buzzy endorsements from artists including Phoebe Bridgers during the […]
  • Prism Sound audio conversion equipment is playing a key role in specialist restorer Graham Joiner’s marathon project to convert 233 analogue master tapes to digital .WAV files. The archive, now owned by Good Time Records, includes releases from the Crash, Satril and Catawba labels. These were all formerly administered by the Henry Hadaway Organisation (HHO) […]
  • The first-of-its-kind Scholarship programme, which begins in 2021, will cover the full cost of the course fees and contribute towards living expenses for two black British students annually to study on Abbey Road Institute’s Advanced Diploma in Music Production and Sound Engineering. Abbey Road Institute is the education arm of Abbey Road Studios, offering highly […]
  • The inaugural Sound of the Year Awards 2020 is a newly launched celebration of everyday sound (not music) in all its forms presented by The Museum Of Sound in partnership with The New BBC Radiophonic Workshop and others. It is a UK-based awards ceremony this year but submissions are encouraged from around the world. Anyone […]
  • The Music & Media Technologies (MMT) programme at Trinity College Dublin has partnered with PreSonus Audio Electronics in adapting to a new online lecturing format, to enable students to carry out their creative and technical audio projects remotely. MMT lecturer Jimmy Eadie said, “We are delighted about the potential of this industry and academic partnership between […]
  • Shenzhen Leiting Digital Entertainment Company Ltd is one of China’s leading video games publishers, with over 45 million players across the country enjoying its mobile and PC releases. A wholly-owned R&D subsidiary of G-bits, the company employs enthusiastic games fans with one simple mission – to produce ‘unique and great games’. As a result of […]
  • Despite the challenges and delays of a global pandemic, manufacturers have continued to develop new and innovative products. Our nominations include both high-tech AoIP equipment and artisanal custom-builds, encompassing the (sometimes esoteric) recommendations from our panel of producers, and drawing on the detail and results from recent reviews by our professional contributors. For the tenth anniversary […]
Translate »