There’s a Calrec Riot gaming on
Posted on: Tuesday 8th of October 2019
Riot Games has implemented Calrec’s RP1 remote broadcast mixing system and Artemis mixing consoles to create a ground-breaking workflow, in an effort to overcome the three major challenges of remote production – latency, transport and control.
Riot Games, one of eSports’ major game developers and tournament organizers, has been pioneering a remote production workflow for its many events worldwide. Riot Games is headquartered on a 20-acre campus in West Los Angeles, where one of its buildings houses a fully equipped broadcast facility, and maintains 23 other offices worldwide. Production of European competition broadcasts have transitioned to its Berlin-based LoL European Championship (LEC) studio, which features a Calrec Artemis console in the broadcast audio production room. A Calrec Brio in Berlin additionally acts as a monitor console for players, with a CEDAR system eliminating distracting crowd noise from their headsets.
“Riot Games’ ground-breaking IP-based style of production is sure to have a significant impact on the world of broadcasting – beyond just eSports,” says Dave Letson, VP of sales, Calrec. “As one of the first audio companies to invest in the development of remote production, we’re excited to see how our technologies will continue to be integrated into this at-home format.”