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In Resolution Magazine this month

The Joe Barresi interview, Ben Minto Audio Director/Sound Designer leading the sound team at the Stockholm based EA DICE studio, BAFTA winner Andy Groves on sports sound, and we describe how European concerts are being streamed to Japan.  Dr. Paul Tapper outlines the challenges and solutions in re-purposing audio dynamics. Philip Newell has an in-depth look at the topical issue of dialogue intelligibility and playback levels in cinema sound.  Our team of production pros review the controversial iZotope Neutron, Schoeps new MiniCMIT shotgun microphone, Waves Tune real-time, the brand-new Fireface UFX+, Sony’s camera mount dual wireless receiver URX-P03D gets a workout, and we find Steinberg Nuendo v7 has some handy features for post.


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Ben Minto Audio Director/Sound Designer EA DICE :
"Every sound designer needs an understanding of how to place sounds in the game-world paying special attention to location (e.g. open field, forest, canyon, urban, interior small), distance from the listener, encoded information (e.g. friendly or enemy), amount of bass content (we find it very important to preserve the sense of size by having a very strict hierarchy of how bass/LFE is used), bringing the player’s sounds as close and as personal as possible and being aware of how your work fits into the bigger picture. If everything is awesome, then nothing is – there needs to be scale so that we increase the perceived depth - and if care and attention to detail can be observed at all levels, the resultant overall perception is of a quality product created with passion and craftsmanship.
DAW-wise we’re a mixture. We used to be predominantly Pro Tools and Vegas users, plus one or two Nuendo diehards, but over the last year or so over 50% of the team have migrated to Reaper.
Everyone runs Genelec monitors ranging from 8030 based 5.1 setups to 8040 based 7.1.4 ATMOS rigs [see photo]"
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6 hours ago

Ben Minto Audio Director/Sound Designer EA DICE :
Every sound designer needs an understanding of how to place sounds in the game-world paying special attention to location (e.g. open field, forest, canyon, urban, interior small), distance from the listener, encoded information (e.g. friendly or enemy), amount of bass content (we find it very important to preserve the sense of size by having a very strict hierarchy of how bass/LFE is used), bringing the player’s sounds as close and as personal as possible and being aware of how your work fits into the bigger picture. If everything is awesome, then nothing is – there needs to be scale so that we increase the perceived depth - and if care and attention to detail can be observed at all levels, the resultant overall perception is of a quality product created with passion and craftsmanship.
DAW-wise we’re a mixture.  We used to be predominantly Pro Tools and Vegas users, plus one or two Nuendo diehards, but over the last year or so over 50% of the team have migrated to Reaper.
Everyone runs Genelec monitors ranging from 8030 based 5.1 setups to 8040 based 7.1.4 ATMOS rigs [see photo]

Processing a mix for maximum impact may have quite the opposite result, owing to loudness normalization applied to broadcast & streaming audio. How to tailor your audio, and which tools to use for broadcast and streaming, is a theme we have been investigating in our magazine. There are a lot of measurements, terms and concepts to understand: producer Matt Hines explains a few.
www.youtube.com/watch?v=eMT2DP1pha8
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Learn more at www.izotope.com/rxloudnesscontrol Audio/multimedia producer Matt Hines explains how pros can meet today’s loudness standards to deliver ...

2 days ago

iZotope Neutron Resolution review
iZotope Neutron – will AI Track Assistant replace humans? Resolution Magazine's Nov/Dec 2016 issue gives a full run down on the controversial new plugin. Reviewer Russell Cottier gives us a video taste of the review
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1 month ago


lectropdr43

New Products

Lectrosonics have introduced a new micro digital recorder, the  PDR (Personal Digital Recorder) for professional use. For situations in which the distance is extreme or where using a wireless microphone is not practical, the PDR recorder can travel with your subject and capture professional quality audio, synchronized with timecode. The tiny size and rounded shape […]

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audio-ease-360pan-suite-640×426

New Products

  Audio Ease has announced the release of the 360pan suite, a collection of tools for working with 360 VR videos. The suite includes 360pan and 360 monitor, two plugins that allow you attach sounds to moving objects and preview the ambisonics stream using the same algorithm YouTube uses to decode ambisonics to the binaural […]

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Goldcrest Studios Soho

Goldcrest Studios, Soho, London

Across its two Soho sites, which are but three minutes apart, Goldcrest offers three Dolby licensed dubbing theatres, ADR, cutting rooms, data extraction, film recording and scanning, online editing, 4K and 2K grading in 2D and 3D for theatrical releases plus Ultra HD Standard and High Dynamic Range grading passes for home cinema and broadcast […]

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